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- Part 1c
- Near the entrance is several dragon statues and statues of Mordea around a
- wooden throne. There is a chest with lots of potions (use Restore to
- Sight) that sits in between the four dragon statues.
-
- At the eastern end of the maze is a door that is blocked by a flaming
- arrow shooter. If you open the door, you'll see that there is a wall
- behind it. However, if you go on the *other* side of the door, so that
- the flaming arrows are being blocked by the door, and jump straight up,
- you will be in a room. The room has oil flasks, fire gems, and all sorts
- of armor and weapons. One chest has all the magic weapons found in the
- game, and there is a magic shield also in there.
-
- Tenebrae:
-
- Devon is in the jail underneath the palace. Talk to him, and then
- continue to explore the basement of the palace. Use a secret door spell
- to unlock the room to the east, and read the book.
-
- Then guards come take you to the pier where Devon is to be executed.
- Confront Mordea about the truth, but don't insult here. Devon kills
- Mordea and he then leaves to ponder his new role.
-
- Catacombs:
-
- In the caves that you took from the main catacombs to Stone cove, there is
- also a route that takes you out to a open area and a teleporter. Activate
- it and you can find out that you are at Carthax lake.
-
- Carthax Lake:
-
- This is a large open area surrounding a valley. There are many land
- bridges, some intact, some not. Find a route to the "island" in the
- middle, and you'll see a white bridge. Cross the white bridge and you'll
- meet Hydros.
-
- Ask Hydros for the power of the Tempestry and she'll tell you she cannot.
- Offer to help her.
-
- Catacombs:
-
- There is a wall with two rising doors and a lever, and each time you
- trigger the lever, the walls switch, so you never can get through. Look
- for a small *switch* that is on the wall near the lever. It is not
- hidden, but blends in very well with its surroundings. Trigger the switch
- and the wall will open. That leads you out to the lava field.
-
- Another locked door (Key Of Scion) leads you out to an open area with a
- brick path and spiders. This is Argenrock Isle.
-
- Argenrock Isle:
-
- Exiting from the catacombs/cave into an open area and a long walking
- bridge takes you to Argenrock Isle, home of the Theurgists. You should
- find a walled in area, with one large building and several small
- buildings. The teleporter is east of the town go activate it.
-
- Enter the town, and talk to everyone. You'll meet:
- Stellos, the leader
- several nameless ones who don't have anything to say
- Cyrrus who you may remember hearing about back in Tenebrae
- Xavier teacher
- Torwin arrogant student
-
- Enter the monetary and read all the books, both upstairs and in the main
- floor.
-
- Talk to Xavier and you can take the first two tests from him. The first
- is the test of wisdom and involves answering questions. There are about
- 10 questions, and he'll ask you random 5. You have to get all five
- correct, and he won't tell you which ones you got right. Most of the
- questions are common sense, think about Stratos and what she represents.
- Although Xavier tells you the answers are in the library, this is not
- really true.
-
- After completing the Test of Wisdom, Xavier will instruct you how to take
- the Test of Centerness. Go west from the monastery until you see a rock
- face. Climb up one story and look for a small twostory rock with the
- symbol of Stratos on it. Climb up there and the test will begin. You
- have to prevent yourself from falling off the rock. Fairly easy to do in
- one or two tries.
-
- After you pass this test, return to Stellos, and he will instruct you
- further. He gives you the key to the catacombs below the monastery (enter
- from the kitchen), and tells you to gather some silver ore.
-
- Enter the monastery's kitchen and then go below. Go to the east and
- unlock the door. Continue east basically follow the wall to the north
- and east. You will pass some electrified gates, and eventually see a
- closed off building (see below). Keep going and there should be a *very*
- narrow corridor leading to the east. That leads to a bunch of silver ore
- (and changelings). There are a few more pieces of ore scattered around.
-
- Stellos will warn you to lock the door when you leave. Don't know if this
- matters, but if you get all the ore you need, it shouldn't matter.
-
- If you look at the spells in the manual, there are ten total. One does
- not require a focus (Resurrection), and one is cast the first time without
- a focus (Air Walk). So search for 8 ores.
-
- The closed off building may be opened by casting one of Mythran's secret
- door spells. Inside is the magic weapon Protector.
-
- After retrieving ore, head back to Tenebrae and talk to the Smithy,
- Korick. He'll forge you a focus of your choice, and once you return to
- Argenrock Isle you can enchant the focus by setting it on the altar. If
- you single click on the focus before hand, it will just say something like
- "Pointing Hand", but if you click on it after, it will say something like
- "Reveal Focus". That is how you determine if it has been enchanted.
- Construct and enchant all 8 ores for all the foci he will create: Pointing
- Hand, Open Hand, Chain, Fist, Bracer (Arm Band), Open Eye, Closed Eye,
- Sextant. (Don't try to enchant two at the same time...)
-
- Stellos instructs you to go back under the monastery after getting the
- focus. If you go north this time, you will see a wounded Torax on the
- ground below. If you jump down there, you cannot get back up you'll
- have to use the teleporter. Instead you can cast Aerial Servant on the
- Torax and move it to where you are, and then cast Healing Touch or
- Restoration.
-
- When you return to the surface, you will hear that Xavier is missing his
- focus, and no one will help you continue your training. Cast Hear Truth
- and go talk to everyone. Cyrrus is hiding the fact that he knows where
- Torwin has gone.
-
- Go up to where you took the test of Centerness and continue west. You'll
- confront Torwin he wants to resurrect his father, Toran, who you saw
- executed at the beginning of the game. He plans to go to the Pit Of
- Death, but when you tell him that Hydros has his father's body he does not
- believe you. He'll throw the focus and a ring back at you can jump off
- the cliff. Return the focus to Xavier. And keep the ring.
-
- Go talk to Stellos and he'll instruct you on your next test. You are to
- take a leap of faith at the same place where Torwin jumped off the cliff.
- When you jump, however, the Air Walk spell kicks in, and you clear the
- water. Next you have way too many jumps to make, but you can eventually
- get to Stratos.
-
- Stratos will reward you with the Wings focus for casting Air Walk. She'll
- also tell you about the Breath Of Wind, which is how she heals. Return
- back to Stellos (either by jumping or teleport), and he'll give you some
- vague hint about the Breath Of Wind.
-
- The Breath of Wind is hidden on a small rock right near Stratos. Cast
- reveal to see where it is, and cast Aerial Servant to retrieve it.
-
-
- Carthax Lake:
-
- Return to Carthax lake, and follow the cave wall to the south. You should
- find a cave entrance. Enter the cave. Among other items in this cave,
- you will find magic leggings and magic armguards.
-
- Right past the second cave opening is a wall with spikes on top, but there
- is one or two spikes missing. Climb on and over the wall. You'll then
- come to a wall with a gate in the middle. The left switch opens the gate.
-
- Continue and you will eventually find an exit out of the cave. You will
- then find a gravestone. Cast Open Ground, and the ground will open and a
- waterfall will begin to fill Carthax Lake.
-
- There is also a chest on a platform. No magic weapon here (like I
- thought), but some other items.
-
- Return to Hydros. She'll "thank" you for freeing here, and then say
- "We'll see who reaches Devon first" or something like that. Return to
- Tenebrae.
-
- Tenebrae Palace:
-
- Devon should now be in the palace. Tell him you have freed the Lurker and
- he'll tell you to visit the Sorcerers.
-
-
- Ghost Treasure:
-
- First set of ruins has a hole in the floor. You can find a scroll there
- that gives you a little idea of what is next. Then head to the locked
- doors, and unlock with the key Kilandra gave you.
-
- Second set of ruins are a pain. You have to jump from the ruins onto this
- tiny piece of floor that is kind of in the middle. Then you can climb up
- to the next set of ruins that leads off to the North. Just keep at it
- until you get it.
-
- Go down the hallway, and then you go up two flights of stairs and reach a
- bunch of undead. After killing them you can chase around the armor
- forever it just keeps moving away. I tried to cast Aerial Servant on
- this, but didn't get the spell to work I think this is what you need to
- do to get the armor.
-
-
- Lava River:
-
- After entering the open area with the lava, continue south on the small
- land area. The center of the screen should shift, and you should see
- Beren, warning you about the sorcerers.
-
- Cast Air Walk, and jump across to where Beren was, and then continue to
- follow to the south. You should eventually lead to another cave entrance.
- You have entered the Sorcerers' Enclave.
-
-
- Sorcerer's Enclave:
-
- There are several people of interest in the Enclave. There are four
- sorcerers: Beren, Bane, Vardion (and one other). Vardion is the First
- Acolyte. Talk to all four of them to get an idea of what they do. The
- other sorcerers in the area are pretty much useless.
-
- To learn sorcery, talk to Bane. She will accept you as a disciple and
- give you her Truename and ask you to find Vardion's Truename.
-
- To get Vardion's Truename, ask him about his dealings with Tenebrae, and
- then admit that it is a good deal for both sides. He'll then confide in
- you and give you his Truename and ask for you to find Bane's Truename.
-
- Now you have a choice. You can betray Vardion or Bane. I think that
- gameplay continues in the same manner regardless of who you betray.
-
- After you tell Bane what Vardion's Truename is, she will summon a Daemon
- and kill Vardion. Master Malchir will appear, and Bane will offer for you
- to become a replacement Acolyte. To learn more, tell he she is devious.
-
- Bane will instruct you to go to the library and read all the books she
- gives you the key. Make sure you right down the locations of the candles
- and reagents.
-
- Return to Bane and take the test note that she now is in Vardion's home.
- There is not enough candles/reagents/foci for you to take the test, so
- tell her no. Go to the library and/or Bane's old home and get a rod, and
- all the candles and reagents you need for all three tests. If you leave
- Bane's (really Vardion's) house, you forfeit the test and have to start
- over.
-
- The books tell you where to put red candles, put black candles in the
- other positions. Place the candles, place the reagents, place the focus.
- Then manually double click on each candle to light them. Then move out of
- the pentagram, turnaround and double click on it. Get those reagents as
- close as possible to the corners it's a pain. If it doesn't work, move
- them closer.
-
- After creating the three spells, Bane will instruct you to go to the
- Obsidian fortress. This is to the west of the city across a bridge over
- lava. The doors will open for you automatically. Run past the first
- daemons.
-
- Inside the Obsidian fortress, you will meet a Daemon sorcerer. He will
- give you more instructions. Create foci for Armor of Flame, Extinguish,
- Flash, and Endure heat, and proceed west to the platform. You will
- teleport to a new area with hallways in all four directions.
-
- The four hallways lead outward to an outer hallway with five other
- hallways. Four of them have plaques. The fifth leads to a room with a
- crazy sorcerer. If you can defeat him, he has the spellbook for the
- Conflaguration spell and some other items.
-
- Each of the other four hallways has a plaque that tells you what spell you
- need to cast to survive. Each hallway leads eventually to a pentagram
- symbol, which you should grab. In the "Flash" hallway, you will find
- Flame Sting, a nice weapon. In the "Armor of Flames" hallway, you will
- find a magic shield. In the "Extinguish" hallway, you will find a magic
- helm. In the "Endure Heat" hallway, you will find a magic armor. Cast
- the appropriate spell to help you get through to the object and back.
-
- NOTE: For the Extinguish hallway, you can cast Extinguish on each candle
- to remove the flames. Underneath the helm is the object.
-
- After retrieving all four objects, head back to the center, and get on the
- platform. The daemon will give you more instructions to go confront
- Malchir who is the master Sorcerer. Go back to the platform.
-
- You'll arrive in Malchir's sanctum. He will instruct you to create and
- cast Flame Bolt, Explosion, and Summon Daemon all at him in that order.
- Use the staff and pentagram and the reagents. Before casting Summon
- Daemon, however, create a Banish Daemon focus.
-
- NOTE: To successfully cast Summon Daemon, first double click on the focus,
- then single click on your target. This is different from many of
- the other spells.
-
- When you cast the summon daemon on Malchir, he will then summon his own
- Daemon, which you should banish.
-
- After completing the tests and returning Malchir's staff, the two of you
- will flash to the large Pentagram east of the library. The five sorcerers
- will start the Ritual of Flame. Pryos will appear, try to attack, and
- Malchir will tell Pyros that he has the Tongue of Flame and then will
- banish Pyros. Malchir then flames out at everyone and disappears.
-
- If you have been doing your reading, you now know that when the temple was
- destroyed, there were five pieces of the obelisk. The Tongue of Flame is
- one of the objects. After talking to everyone again and reading, you will
- realize that you have to get the Tongue from Malchir.
-
- Return to the Fortress, and return to Malchir. He'll attack you. After
- you kill him, get the Tongue from his body. Read the book also, which
- warns you not to go on the pentagram with the Tongue. So do exactly that,
- and when you do, Pyros will be released and rains of fire will start to
- come down. Make sure you grab the Tongue and leave the Enclave.
-
- NOTE: You cannot use Mythran's recall item while in the Enclave. You
- have to return across the lava river (cast Endure Heat), and then
- go through the cave door. Once you are in the catacombs, recall
- back to wherever.
-
-
- Tenebrae:
-
- You have four of the five items, missing just the Tear of Seas. Talk to
- Devon, and he'll give you a key to the chest in the Southwest corner of
- the palace first floor. In there is the Tear of Seas.
-
- NOTE: If this doesn't happen, then go talk to Mythran first you may need
- to...
-
- Plateau:
-
- Return to Mythran and tell him about the blackrock items. Tell him you
- want to recreate the obelisk. He will give you the Ethereal Travel spell
- (costs 250 coins).
-
- Read the spell, it doesn't tell you anything about reagents specifically.
- After reading it, I bought one of each reagent from him (Eye of Newt,
- Dragon Blood, and two others), and then my spell book started to glow.
- Clicking on the spell book will teleport you to the Ethereal Plane.
-
-
- Ethereal Plane:
-
- There are four hallways that lead to doorways. Each doorway leads to a
- Titan. It is fairly obvious which Element you are in when you first enter
- the doorway.
-
- Stratos: Ignore the magic items, and just head north to find Stratos. I
- used the "Flash" spell a couple times to avoid dealing with the jumping.
- After she sends some attack winds after you, double click the Breath of
- Air and target it at her. You'll banish her and return to the Ethereal
- Plane.
-
- Hydros: Head west and jump the stones. There are three stones you can
- jump to from the west side I jumped to the middle stone, and at one
- point cast Air Walk to jump the final longer distance, but I don't think
- this is required. Then you have to keep going and cover some bridges I
- think one you climb from one broken bridge to another. Head west and
- you'll find the white bridge and platform of Hydros. After she sends some
- attack lightning after you, double click the Tear of Seas and target it
- at her. You'll banish her and return to the Ethereal Plane.
-
- Lithos: This takes a while, but just go past the earthquakes and falling
- stalagmites and undead. Check all corners, remember that Lithos appeared
- in a NW corner of a cave. After he sends out a couple golems, double
- click on the Heart of the Earth and target it at him. You'll banish him
- and return to the Ethereal Plane.
-
- Pyros: This one is the hardest. After jumping from one land mass to
- another, to the east and north is a broken bridge.
- Jump it across to a new land mass. Follow this north and north and north
- past Seekers and Daemons until you reach two trees and a platform with a
- jewel box. (Note Flame Sting behind the tree if you don't have it
- already.) Get at least 10 of the little white spheres from the jewel box.
-
- Return to the second land mass, Look for a small 10 sided star with
- colored rectangles around it. Place one sphere on each rectangle and
- you'll see a bridge of stones appear. Cross it, and it will lead to
- Pyros. (NOTE: There is also a building to the west with four spheres, and
- some potions. You can find one more sphere in Lithos's domain, and one
- more sphere on the body near the star but there are more than you need
- in the jewel box.)
-
- After he sends out a couple Daemons, double click on the Tongue of Flame
- and target it at him. You'll banish him and return to the Ethereal Plane.
-
- Ethereal Plane:
-
- Place the four glowing items at the appropriate places on the pentagram.
- Heart of Earth the point that points to the hallway you took to Lithos.
- Tear of Seas the point that points to the hallway you took to Hydros.
- Tongue of Flame the point that points to the hallway you took to Pyros.
- Breath of Air the point that points to the hallway you took to Stratos.
-
- Double click on the obelisk tip and then on yourself. Then place the tip
- at the remaining point of the pentagram (Aphelion). After some lightning,
- a black gate should appear in the center, enter it.
- Pagan - Ultima 8
- Frequently asked questions and Solution
- Copyright 1994 Jeff Abramson
- jabram@ichips.intel.com
-
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