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PART1C.TXT
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1998-03-13
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Part 1c
Near the entrance is several dragon statues and statues of Mordea around a
wooden throne. There is a chest with lots of potions (use Restore to
Sight) that sits in between the four dragon statues.
At the eastern end of the maze is a door that is blocked by a flaming
arrow shooter. If you open the door, you'll see that there is a wall
behind it. However, if you go on the *other* side of the door, so that
the flaming arrows are being blocked by the door, and jump straight up,
you will be in a room. The room has oil flasks, fire gems, and all sorts
of armor and weapons. One chest has all the magic weapons found in the
game, and there is a magic shield also in there.
Tenebrae:
Devon is in the jail underneath the palace. Talk to him, and then
continue to explore the basement of the palace. Use a secret door spell
to unlock the room to the east, and read the book.
Then guards come take you to the pier where Devon is to be executed.
Confront Mordea about the truth, but don't insult here. Devon kills
Mordea and he then leaves to ponder his new role.
Catacombs:
In the caves that you took from the main catacombs to Stone cove, there is
also a route that takes you out to a open area and a teleporter. Activate
it and you can find out that you are at Carthax lake.
Carthax Lake:
This is a large open area surrounding a valley. There are many land
bridges, some intact, some not. Find a route to the "island" in the
middle, and you'll see a white bridge. Cross the white bridge and you'll
meet Hydros.
Ask Hydros for the power of the Tempestry and she'll tell you she cannot.
Offer to help her.
Catacombs:
There is a wall with two rising doors and a lever, and each time you
trigger the lever, the walls switch, so you never can get through. Look
for a small *switch* that is on the wall near the lever. It is not
hidden, but blends in very well with its surroundings. Trigger the switch
and the wall will open. That leads you out to the lava field.
Another locked door (Key Of Scion) leads you out to an open area with a
brick path and spiders. This is Argenrock Isle.
Argenrock Isle:
Exiting from the catacombs/cave into an open area and a long walking
bridge takes you to Argenrock Isle, home of the Theurgists. You should
find a walled in area, with one large building and several small
buildings. The teleporter is east of the town go activate it.
Enter the town, and talk to everyone. You'll meet:
Stellos, the leader
several nameless ones who don't have anything to say
Cyrrus who you may remember hearing about back in Tenebrae
Xavier teacher
Torwin arrogant student
Enter the monetary and read all the books, both upstairs and in the main
floor.
Talk to Xavier and you can take the first two tests from him. The first
is the test of wisdom and involves answering questions. There are about
10 questions, and he'll ask you random 5. You have to get all five
correct, and he won't tell you which ones you got right. Most of the
questions are common sense, think about Stratos and what she represents.
Although Xavier tells you the answers are in the library, this is not
really true.
After completing the Test of Wisdom, Xavier will instruct you how to take
the Test of Centerness. Go west from the monastery until you see a rock
face. Climb up one story and look for a small twostory rock with the
symbol of Stratos on it. Climb up there and the test will begin. You
have to prevent yourself from falling off the rock. Fairly easy to do in
one or two tries.
After you pass this test, return to Stellos, and he will instruct you
further. He gives you the key to the catacombs below the monastery (enter
from the kitchen), and tells you to gather some silver ore.
Enter the monastery's kitchen and then go below. Go to the east and
unlock the door. Continue east basically follow the wall to the north
and east. You will pass some electrified gates, and eventually see a
closed off building (see below). Keep going and there should be a *very*
narrow corridor leading to the east. That leads to a bunch of silver ore
(and changelings). There are a few more pieces of ore scattered around.
Stellos will warn you to lock the door when you leave. Don't know if this
matters, but if you get all the ore you need, it shouldn't matter.
If you look at the spells in the manual, there are ten total. One does
not require a focus (Resurrection), and one is cast the first time without
a focus (Air Walk). So search for 8 ores.
The closed off building may be opened by casting one of Mythran's secret
door spells. Inside is the magic weapon Protector.
After retrieving ore, head back to Tenebrae and talk to the Smithy,
Korick. He'll forge you a focus of your choice, and once you return to
Argenrock Isle you can enchant the focus by setting it on the altar. If
you single click on the focus before hand, it will just say something like
"Pointing Hand", but if you click on it after, it will say something like
"Reveal Focus". That is how you determine if it has been enchanted.
Construct and enchant all 8 ores for all the foci he will create: Pointing
Hand, Open Hand, Chain, Fist, Bracer (Arm Band), Open Eye, Closed Eye,
Sextant. (Don't try to enchant two at the same time...)
Stellos instructs you to go back under the monastery after getting the
focus. If you go north this time, you will see a wounded Torax on the
ground below. If you jump down there, you cannot get back up you'll
have to use the teleporter. Instead you can cast Aerial Servant on the
Torax and move it to where you are, and then cast Healing Touch or
Restoration.
When you return to the surface, you will hear that Xavier is missing his
focus, and no one will help you continue your training. Cast Hear Truth
and go talk to everyone. Cyrrus is hiding the fact that he knows where
Torwin has gone.
Go up to where you took the test of Centerness and continue west. You'll
confront Torwin he wants to resurrect his father, Toran, who you saw
executed at the beginning of the game. He plans to go to the Pit Of
Death, but when you tell him that Hydros has his father's body he does not
believe you. He'll throw the focus and a ring back at you can jump off
the cliff. Return the focus to Xavier. And keep the ring.
Go talk to Stellos and he'll instruct you on your next test. You are to
take a leap of faith at the same place where Torwin jumped off the cliff.
When you jump, however, the Air Walk spell kicks in, and you clear the
water. Next you have way too many jumps to make, but you can eventually
get to Stratos.
Stratos will reward you with the Wings focus for casting Air Walk. She'll
also tell you about the Breath Of Wind, which is how she heals. Return
back to Stellos (either by jumping or teleport), and he'll give you some
vague hint about the Breath Of Wind.
The Breath of Wind is hidden on a small rock right near Stratos. Cast
reveal to see where it is, and cast Aerial Servant to retrieve it.
Carthax Lake:
Return to Carthax lake, and follow the cave wall to the south. You should
find a cave entrance. Enter the cave. Among other items in this cave,
you will find magic leggings and magic armguards.
Right past the second cave opening is a wall with spikes on top, but there
is one or two spikes missing. Climb on and over the wall. You'll then
come to a wall with a gate in the middle. The left switch opens the gate.
Continue and you will eventually find an exit out of the cave. You will
then find a gravestone. Cast Open Ground, and the ground will open and a
waterfall will begin to fill Carthax Lake.
There is also a chest on a platform. No magic weapon here (like I
thought), but some other items.
Return to Hydros. She'll "thank" you for freeing here, and then say
"We'll see who reaches Devon first" or something like that. Return to
Tenebrae.
Tenebrae Palace:
Devon should now be in the palace. Tell him you have freed the Lurker and
he'll tell you to visit the Sorcerers.
Ghost Treasure:
First set of ruins has a hole in the floor. You can find a scroll there
that gives you a little idea of what is next. Then head to the locked
doors, and unlock with the key Kilandra gave you.
Second set of ruins are a pain. You have to jump from the ruins onto this
tiny piece of floor that is kind of in the middle. Then you can climb up
to the next set of ruins that leads off to the North. Just keep at it
until you get it.
Go down the hallway, and then you go up two flights of stairs and reach a
bunch of undead. After killing them you can chase around the armor
forever it just keeps moving away. I tried to cast Aerial Servant on
this, but didn't get the spell to work I think this is what you need to
do to get the armor.
Lava River:
After entering the open area with the lava, continue south on the small
land area. The center of the screen should shift, and you should see
Beren, warning you about the sorcerers.
Cast Air Walk, and jump across to where Beren was, and then continue to
follow to the south. You should eventually lead to another cave entrance.
You have entered the Sorcerers' Enclave.
Sorcerer's Enclave:
There are several people of interest in the Enclave. There are four
sorcerers: Beren, Bane, Vardion (and one other). Vardion is the First
Acolyte. Talk to all four of them to get an idea of what they do. The
other sorcerers in the area are pretty much useless.
To learn sorcery, talk to Bane. She will accept you as a disciple and
give you her Truename and ask you to find Vardion's Truename.
To get Vardion's Truename, ask him about his dealings with Tenebrae, and
then admit that it is a good deal for both sides. He'll then confide in
you and give you his Truename and ask for you to find Bane's Truename.
Now you have a choice. You can betray Vardion or Bane. I think that
gameplay continues in the same manner regardless of who you betray.
After you tell Bane what Vardion's Truename is, she will summon a Daemon
and kill Vardion. Master Malchir will appear, and Bane will offer for you
to become a replacement Acolyte. To learn more, tell he she is devious.
Bane will instruct you to go to the library and read all the books she
gives you the key. Make sure you right down the locations of the candles
and reagents.
Return to Bane and take the test note that she now is in Vardion's home.
There is not enough candles/reagents/foci for you to take the test, so
tell her no. Go to the library and/or Bane's old home and get a rod, and
all the candles and reagents you need for all three tests. If you leave
Bane's (really Vardion's) house, you forfeit the test and have to start
over.
The books tell you where to put red candles, put black candles in the
other positions. Place the candles, place the reagents, place the focus.
Then manually double click on each candle to light them. Then move out of
the pentagram, turnaround and double click on it. Get those reagents as
close as possible to the corners it's a pain. If it doesn't work, move
them closer.
After creating the three spells, Bane will instruct you to go to the
Obsidian fortress. This is to the west of the city across a bridge over
lava. The doors will open for you automatically. Run past the first
daemons.
Inside the Obsidian fortress, you will meet a Daemon sorcerer. He will
give you more instructions. Create foci for Armor of Flame, Extinguish,
Flash, and Endure heat, and proceed west to the platform. You will
teleport to a new area with hallways in all four directions.
The four hallways lead outward to an outer hallway with five other
hallways. Four of them have plaques. The fifth leads to a room with a
crazy sorcerer. If you can defeat him, he has the spellbook for the
Conflaguration spell and some other items.
Each of the other four hallways has a plaque that tells you what spell you
need to cast to survive. Each hallway leads eventually to a pentagram
symbol, which you should grab. In the "Flash" hallway, you will find
Flame Sting, a nice weapon. In the "Armor of Flames" hallway, you will
find a magic shield. In the "Extinguish" hallway, you will find a magic
helm. In the "Endure Heat" hallway, you will find a magic armor. Cast
the appropriate spell to help you get through to the object and back.
NOTE: For the Extinguish hallway, you can cast Extinguish on each candle
to remove the flames. Underneath the helm is the object.
After retrieving all four objects, head back to the center, and get on the
platform. The daemon will give you more instructions to go confront
Malchir who is the master Sorcerer. Go back to the platform.
You'll arrive in Malchir's sanctum. He will instruct you to create and
cast Flame Bolt, Explosion, and Summon Daemon all at him in that order.
Use the staff and pentagram and the reagents. Before casting Summon
Daemon, however, create a Banish Daemon focus.
NOTE: To successfully cast Summon Daemon, first double click on the focus,
then single click on your target. This is different from many of
the other spells.
When you cast the summon daemon on Malchir, he will then summon his own
Daemon, which you should banish.
After completing the tests and returning Malchir's staff, the two of you
will flash to the large Pentagram east of the library. The five sorcerers
will start the Ritual of Flame. Pryos will appear, try to attack, and
Malchir will tell Pyros that he has the Tongue of Flame and then will
banish Pyros. Malchir then flames out at everyone and disappears.
If you have been doing your reading, you now know that when the temple was
destroyed, there were five pieces of the obelisk. The Tongue of Flame is
one of the objects. After talking to everyone again and reading, you will
realize that you have to get the Tongue from Malchir.
Return to the Fortress, and return to Malchir. He'll attack you. After
you kill him, get the Tongue from his body. Read the book also, which
warns you not to go on the pentagram with the Tongue. So do exactly that,
and when you do, Pyros will be released and rains of fire will start to
come down. Make sure you grab the Tongue and leave the Enclave.
NOTE: You cannot use Mythran's recall item while in the Enclave. You
have to return across the lava river (cast Endure Heat), and then
go through the cave door. Once you are in the catacombs, recall
back to wherever.
Tenebrae:
You have four of the five items, missing just the Tear of Seas. Talk to
Devon, and he'll give you a key to the chest in the Southwest corner of
the palace first floor. In there is the Tear of Seas.
NOTE: If this doesn't happen, then go talk to Mythran first you may need
to...
Plateau:
Return to Mythran and tell him about the blackrock items. Tell him you
want to recreate the obelisk. He will give you the Ethereal Travel spell
(costs 250 coins).
Read the spell, it doesn't tell you anything about reagents specifically.
After reading it, I bought one of each reagent from him (Eye of Newt,
Dragon Blood, and two others), and then my spell book started to glow.
Clicking on the spell book will teleport you to the Ethereal Plane.
Ethereal Plane:
There are four hallways that lead to doorways. Each doorway leads to a
Titan. It is fairly obvious which Element you are in when you first enter
the doorway.
Stratos: Ignore the magic items, and just head north to find Stratos. I
used the "Flash" spell a couple times to avoid dealing with the jumping.
After she sends some attack winds after you, double click the Breath of
Air and target it at her. You'll banish her and return to the Ethereal
Plane.
Hydros: Head west and jump the stones. There are three stones you can
jump to from the west side I jumped to the middle stone, and at one
point cast Air Walk to jump the final longer distance, but I don't think
this is required. Then you have to keep going and cover some bridges I
think one you climb from one broken bridge to another. Head west and
you'll find the white bridge and platform of Hydros. After she sends some
attack lightning after you, double click the Tear of Seas and target it
at her. You'll banish her and return to the Ethereal Plane.
Lithos: This takes a while, but just go past the earthquakes and falling
stalagmites and undead. Check all corners, remember that Lithos appeared
in a NW corner of a cave. After he sends out a couple golems, double
click on the Heart of the Earth and target it at him. You'll banish him
and return to the Ethereal Plane.
Pyros: This one is the hardest. After jumping from one land mass to
another, to the east and north is a broken bridge.
Jump it across to a new land mass. Follow this north and north and north
past Seekers and Daemons until you reach two trees and a platform with a
jewel box. (Note Flame Sting behind the tree if you don't have it
already.) Get at least 10 of the little white spheres from the jewel box.
Return to the second land mass, Look for a small 10 sided star with
colored rectangles around it. Place one sphere on each rectangle and
you'll see a bridge of stones appear. Cross it, and it will lead to
Pyros. (NOTE: There is also a building to the west with four spheres, and
some potions. You can find one more sphere in Lithos's domain, and one
more sphere on the body near the star but there are more than you need
in the jewel box.)
After he sends out a couple Daemons, double click on the Tongue of Flame
and target it at him. You'll banish him and return to the Ethereal Plane.
Ethereal Plane:
Place the four glowing items at the appropriate places on the pentagram.
Heart of Earth the point that points to the hallway you took to Lithos.
Tear of Seas the point that points to the hallway you took to Hydros.
Tongue of Flame the point that points to the hallway you took to Pyros.
Breath of Air the point that points to the hallway you took to Stratos.
Double click on the obelisk tip and then on yourself. Then place the tip
at the remaining point of the pentagram (Aphelion). After some lightning,
a black gate should appear in the center, enter it.
Pagan - Ultima 8
Frequently asked questions and Solution
Copyright 1994 Jeff Abramson
jabram@ichips.intel.com